We worked closely with them and directly with gamers who have limited mobility to assist in our development.
To make the Xbox Adaptive Controller a viable solution for the widest possible range of gamers with limited mobility, we've worked closely with third-party manufacturers to support external inputs which can be plugged in to the new controller. In a recent video unloaded by Microsoft, they provide numerous uses for the controller and how to give gamers the chance to get back into gaming. We have been on a journey of inclusive design, which celebrates and draws inspiration from people who are often overlooked in the typical design process. Microsoft will announce more details about the controller during E3, while pre-order availability details will also be shared in due time.
The device is as adaptable as possible so gamers can create a setup that works for them in a way that is plug-and-play, extensible, and affordable.
Update: Microsoft has confirmed the Adaptive Xbox Controller via a lengthy post on Xbox Wire.
"I can customize how I interface with the Xbox Adaptive Controller to whatever I want", says Solomon Romney, a Microsoft Stores retail learning specialist in Salt Lake City, Utah. "On our journey of inclusive design, we have taken a wider view of our fans and a more inclusive approach to designing for them".
Microsoft has been working to make gaming and Xbox more inclusive for everyone, and Xbox Adaptive Controller is a step forward. This has been a passion project for people around the world, both inside Microsoft and beyond.
Photos of the new device leaked online earlier this week but Microsoft unveiled it officially through their blog. With the help of these ports, the user will be able to attach various devices such as large buttons, air-powered input and more.